AI Insights · Timothy · July 2021
Top Down Games on iOS in Oman: Q2 2021 Performance Overview
Discover the performance trends of the top 5 top-down games on iOS in Oman during Q2 2021, highlighting key metrics such as downloads, revenue, and active users.
In the second quarter of 2021, the top-down gaming category on iOS in Oman showcased intriguing trends across various performance metrics, as reported by Sensor Tower. Here's a closer look at how the top five games fared during this period.
Yalla Ludo - Ludo&Domino from Yalla Technology FZ-LLC saw a gradual decline in weekly revenue, starting at approximately $10.3K in late March and tapering to around $7.8K by the end of June. Weekly downloads fluctuated, peaking at 1.5K mid-April before declining to 831 by the end of the quarter. Active users remained relatively stable, hovering around 20K, with a slight dip to 19.2K by the end of June.
TopTop: Games&Chat by MICO WORLD experienced dynamic shifts. The app's weekly revenue started at $4.6K, dipped to $1.2K in mid-April, and then rebounded to approximately $3.3K by the end of June. Downloads displayed a consistent upward trend, starting at 356 and rising to over 1K by the quarter's close. Active users also increased steadily, from 1.5K to 2.5K.
Ludo STAR by Gameberry Labs maintained a stable revenue stream, beginning at $1.2K and rising gradually to about $1.9K in mid-May before settling at $1.4K by the end of June. Weekly downloads showed an initial spike to 2.8K in mid-April but later stabilized around 1.4K. Active users remained robust, fluctuating slightly around the 20K mark throughout the quarter.
بلوت ،مداقش - Mdagsh® & Baloot from Enoch saw a notable decline in revenue from $3.5K at the quarter's start to $554 by late June. Downloads followed a similar pattern, starting at 1.2K and dropping to 266. Active users began at 2.5K and decreased gradually to 1.8K.
Lastly, Brawl Stars by Supercell demonstrated stable performance with minor fluctuations. Weekly revenue started at $1.1K, peaked at $1.6K in early May, and concluded at $814. Downloads remained steady, averaging around 500 per week, while active users saw an increase from 12.3K to 13.3K by the end of June.
For more detailed insights and data, visit Sensor Tower.